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01-18-2017, 08:39 AM
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Indians Acquire David Murphy David DeJesus - RealGM Wiretap
The Los Angeles Angels acquired a pair of outfielders in David Murphy and David DeJesus on Tuesday afternoon.


Los Angeles acquired DeJesus from the Tampa Bay Rays in exchange for right-hander Eduar Lopez just minutes after it was reported that the Cleveland Indians sent Murphy to the Angels for infielder Eric Stamets.


The Angels have now acquired three outfielders, including Shane Victorino from the Boston Red Sox on Monday, this week.

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As arcades boomed, moving from simple games of Pong and Pacmon to exciting arcade games... as children clamored for the high tech of ZX Spectrums and the Commodore 64, and the PC was the computer your parents would buy to help you with your homework. And do the household accounts on. And, if you were very lucky, occasionally leave alone for you to play Minesweeper on.


Truly, those were the days. Thankfully Elite Russell Wilson Jersey , they're gone. But you can't truly appreciate what we've got now, without knowing just how far we've come since then. Take a trip with us back to the dawn of a new PC.


1980: Dawn of the PC


The first IBM PC was released in 1981, and for the next few years, if you had one, this is what you'd have gotten for your wheelbarrow full of money. A monochrome green-on-black screen (somewhat ambitiously referred to as Hercules graphics), or possibly the more advanced Color Graphics Adaptor that would haunt your dreams forever more. Between l6k - yes, k - of memory, and 512k fitted as standard, up-gradable to a then-phenomenal 640k; as in 'should be enough for anyone'. A floppy disk drive whose disks actually were floppy; 5,25 inch black platters that broke almost as soon as you looked at them. And a processor that ran at just under 5MHz. In 1983 Elite Earl Thomas III Jersey , you could bolster this with a 20MB hard drive. It was more than anyone thought they'd need.


It would be a very long, grueling road from there to Crysis. As far as games went, you had three choices; staring at the screen and pretending something exciting was actually happening in text adventures, such as Infocom's Zork series, or using incredibly simple graphical games like Chess, made up of ANSI symbols. The final choice was to use a mix of solid color, dotted color, and symbols like the ubiquitous Smiley Face, developers could create incredibly simple graphics. They'd have to do for several years. Looking back, the word that springs to mind is: ouch. But the real torture was about to begin.


The Rock and the Ice


CGA was PC gaming's first real graphical standard - and its worst. The good news: you could finally draw proper graphics. They were low-resolution - 320x200 Tyler Lockett Jersey , with some clever trickery allowing a bit higher in monochrome - so the art wasn't desperately impressive, but at least it could finally start rendering the castles and maps and spaceships necessary to play games.


The catch was the colors palette. CGA could produce 16 colors, but only four at a time. The first official palette was cyan, magenta and white. The second, green, brown, and red. Games either looked like they were taking place in an eye-popping winter wonderland, or had been carved out of algae on a particularly ugly rock. Very careful programming could squeeze a little more juice out the system, such as switching palettes during a screen update, or dithering colors together. A particularly clever hack was plugging in a TV screen Jermaine Kearse Jersey , using its blurriness (sometimes referred to as 'poor man's anti-aliasing') to smear dots into new colors that weren't normally available.


In short, CGA was horrific, and its death a time of great celebration. However, it pointed the way for the PC's greatest asset - ingenuity. This is one of the main reasons the platform has lasted so long, and every dev who's ever squeezed that little more juice out of it is partly to thank for that fact. CGA continued to be supported until EGAs (Enhanc.
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weren't normally available. - Avaai - 01-18-2017 08:39 AM
RE: weren't normally available. - willpwns - 07-02-2022, 04:10 PM
RE: weren't normally available. - willpwns - 10-07-2022, 03:28 AM
RE: weren't normally available. - willpwns - 10-21-2022, 10:55 AM
RE: weren't normally available. - willpwns - 02-19-2023, 08:12 AM
RE: weren't normally available. - willpwns - 07-29-2023, 03:16 PM
RE: weren't normally available. - willpwns - 08-30-2023, 02:45 AM
RE: weren't normally available. - willpwns - 10-07-2023, 04:41 AM

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